Naomi Assaraf is co-founder and Chief Marketing Officer of cloudHQ, a tech startup that makes Gmail add-on tools for clients like Uber, Netflix, and Airbnb. In the last 2 years at cloudHQ, she increased user acquisition by a factor of 9. Her main focus is growth, obsessing over the process of growing startups to their profitability stage. She’s since done so for each of her 3 companies since her first one at age 17; which resulted in an exit. She mentors other startups on growth, is a global keynote speaker, and is a blog contributor for the Huffington Post. She’s also an administrator of ARVR Women and Allies, and co-founded a Restorative Justice group in partnership with Berkeley University in order to create a virtual safe space for women engineers in the VR industry. Her most current interests revolve around virtual reality and 3D art asset marketplaces on the blockchain.
Naomi Assaraf is speaker of the following session:
Doug has spent many years using technology to improve and optimise production processes. He strongly believes that Perth is ideally positioned to leverage Australia’s natural resources, local talent and global companies to create sustainable world class services and product offerings. As the founder of Sentient Computing he has successfully combined gaming technology with a local workforce into a unique, unorthodox and resilient company.
Doug Bester is speaker of the following session:
Choi In-ho founded Fix Games in 2008 and released online FPS Game 'Tactical Intervention' in 2013, achieving a cumulative user of 100 million. In addition, we launched the 'Charactorium', the Everland character theme park in 2014, starting with the experience of 'Angry Bird' in 2012. Now, we have developed VR, AR, MR contents and publishing business. "RaceRoom VR" service with Germany company 'Sector3' and Roawing Fitness VR "Tales of Tails" are being developed. He is also a professor at Dongguk University's Graduate School of Media and Content, and is giving lectures on VR / AR / MR. As a result of this effort, I received the Minister of Culture, Sports and Tourism Prize in 2016.
Inho Choi is speaker of the following session:
Yong Suk Choi is speaker of the following session:
VR∙AR Offering Leader
Jeong Won Choi is a Business Strategy Consultant and has been working at S-Core Co. Ltd. since 2012 after going through Korean leading conglomergates and global consulting firms. He is a specialist in this field that has established Business Growth Strategy, Operational Strategy, Go-to-Market strategy together with major global corporations and overseas corporations. In recent two years, He has been leading the business strategy and business model establishment with the Samsung VR/AR project. Currently, He is carrying out VR projects with the company possessed the best brands and IP in Korea. Especially, He is paying much attention to business models, which increase sales/profit within a contents, and "VR World" as a metaverse.
Jeong Won Choi is speaker of the following session:
Steye is director, composer and inventor, Having a background in computer animation, music, theatre and tech gives him the ability to combine the many different disciplines that make up Virtual Reality. Steye always goes beyond the gimmick of a technology and has shown to propel storytelling in every piece of VR he made. By drawing methods from choreography, composition and animation Steye developed methodologies to direct in such a way that his experiences have clearly worked out looking directions and pace that makes the viewers sit on the edge of their (swivel) chairs.
Steye Hallema is speaker of the following session:
David Karlak is a filmmaker based in Los Angeles, CA. In 2010. Karlak directed the short film The Candidate that went on to make the prestigious Viewfinder List in 2011 and played at film festivals around the world. Following the success of The Candidate, Karlak sold an original sci-fi pitch to Warner Brothers titled “RISE” with Roy Lee producing, and then a second original pitch titled Outliers to 20th Century Fox with Peter Chernin producing. Karlak is attached to direct both films.
In recent years, Karlak has been exploring the use of virtual reality to tell compelling narratives, having directed a virtual reality experience set in the world of “RISE” which premiered it at the Storyscapes series at the Tribeca Film Festival in 2014 and a custom VR experience for BMW’s design team in Munich. Mixing his love for storytelling with technology, Karlak has been working to help develop new virtual reality production tools and software as the Creative Director at Nurulize, a virtual reality software company based in downtown Los Angeles.
In May 2017, Karlak directed a fully immersive VR experience for Alien: Covenant called “In Utero”, with Ridley Scott overseeing as executive producer, in partnership with 20th Century Fox’s FoxNext, RSA VR and Technicolor’s MPC.
Karlak was born in Cleveland, Ohio and raised in Mexico City.
David Karlak is speaker of the following session:
Hailed by The New Yorker as, "a mellow, collegiate blond in jeans and flip-flops," Cody Karutz has over a decade of virtual reality experience. During his six years at Stanford University's Virtual Human Interaction Lab, he built VR software and consulted with major leaders in the emerging industry, including Facebook’s Mark Zuckerberg during the Oculus acquisition. His graduate thesis, an educational VR experience called “The Crystal Reef,” world premiered at the 2016 Tribeca Film Festival and is now available on Time Magazine's LIFE VR and the InceptionVR platforms. Cody was named a Pacific Standard Magazine 2017 Top 30 Thinker under 30 for his educational VR work. He currently is the Founder of Blue Trot, a research consultancy obsessed with studying what it means to go somewhere else.
Cody Karutz is speaker of the following session:
Dr. Won-Suk Kim is Founder of PlonVei Corp., a start-up leading AR digital contents, and provides the virtual travel game service. Prior to founding PlonVei, Dr. Kim was a researcher who has been studying computer network and video streaming technology such as SDN and Fog computing for many years and was a recipient of the Minister's Award, the highest award in creative talent evaluation. Currently, he is developing an urban mixed reality solution for general purpose devices utilizing AR, and is working to apply it to digital contents such as various games and entertainment services and urban planning services.
Won-Suk Kim is speaker of the following session:
YH World Co., Ltd.
Starting with Saumsung SDS, Kim Young-ho has worked on game development for nearly 20 years. As one of the first generation of domestic online game developers, he has developed engines and various games, and has commercialized various platforms with the interest in service platform. Recently, he has commercialized the VR platform. With Samsung and Lotte Cinema, he introduced the world's first VR Theater, demonstrating the standard for VR Theaters.
Young Ho Kim is speaker of the following session:
Senior Vice President
Bohemia Interactive Simulations
Cory Kumm Senior Vice President of Corporate Development Cory Kumm Senior Vice President of Corporate Development Cory joined Bohemia Interactive Simulations to oversee Bohemia's global OEM strategy. His responsibilities include increasing OEM adoption, industry-driven roadmap definition, building process and systems to facilitate Bohemia's technology partner collaboration. Prior to Bohemia, Cory spent 5 years as Worldwide Director of M&S of Havok (a commercial video game technology business) where he established and ran a new military & simulation division with responsibility for adapting game-based technologies to the needs of the simulation community. By 2015, the M&S business grew to over 30% of the global company business serving more than 30 enterprise customers and generating significant revenues for the Havok group. Prior to Havok, Cory was VP of Product Management & Marketing of MASA Group helping productize the company's artificial intelligence technology, which resulted in substantial global growth. rom 2002-2009 he held several related successful product management roles with Biographic, Engenuity & Presagis for COTs (commercial off the shelf) technologies. Cory's work spans several industries including entertainment, aerospace, defense and he has contributed to a variety of technology awards and patents. Cory is an alumnus of Concordia University having studied computer science and is a certified Product Management & Marketing Professional.
Cory Kumm is speaker of the following session:
Andrew Kwak is speaker of the following session:
Henry has spent over half a decade leading the design and delivery of digital engagement for the world's top tier entertainment companies such as Disney, DreamWorks and Sony Pictures. This background enabled Henry to found the global VRAR Studio 'Corvecto', specialized in delivering professional Virtual and Augmented Reality solutions from small to multi-billion dollar organisations around the world in all manner of industry sectors from aviation and construction through to medical and agriculture. Henry is also a founding executive of New Zealand's 'EPIC Innovation', a collaborative eco-system business-housing model with two Innovation Campuses in New Zealand and involving partnership with Google, Cisco and multiple large NZ organisations. Henry is frequently engaged by TVNZ (New Zealand's primary broadcast network) as their Go-To expert for speaking on subjects involving Innovation and Technology for national television, and is one of New Zealand's 7 faculty members of Singularity University.
Henry Lane is speaker of the following session:
Suwon University/ Strategy& Implementation
Hyeoksoo Lee is a professor of VR/AR studies at Suwon University and a CEO of a strategy-consulting firm, Strategy & Execution(S&E). As an expert of Korean VR industries, Lee has been working closely with various VR companies around the world.
Before S&E, Lee has worked with global strategy-consulting firms such as Roland Berger, ADL and AT Kearney for 12 years. Lee also has 14-years of work experience in the Korean telecommunication, chemical and general trading sector. He was a managing director of SK Networks, senior managing director of Daelim Corporation, team manager of Dacom and Daewoo Corporation.
Lee will have a keynote speech on Korean VR experience zone business at VR summit 2018 based on his recent market research.
Lee has earned an M.B.A and B.A from Seoul National University.
Hyeoksoo Lee is speaker of the following session:
For 20+ years, David has explored emerging technologies that can help brands tell better stories. He is launching a new company, the Experiential Advertising Group, dedicated to creating strategic immersive experiences. He was an early pioneer in the use of virtual reality for advertising and marketing, having started experiential advertising using VR in 1991. Since then, he has run his own lab, the Brand Experience Lab, was the Director of the 1st AT&T AdWorks Lab and worked at the PwC Experience Center. He has worked on a variety of emerging technology launches, including the award-winning AudienceGames cinema AR program.
In those many years, David has covered a lot of ground, but one thing has remained consistent: He’s looked for innovative ways to create compelling, authentic and relevant brand experiences.
He’s been very fortunate to have the chance to travel with his daughter Sydney, who helps him remember that the most important experiences are the ones you share with people you love.
David Polinchock is speaker of the following session:
Dillon is a serial entrepreneur and CEO of a company named VoleR Creative. The company is founded by Dillon and it developed a virtual reality trading card game, Battle Summoners VR. The game is currently available on Steam VR platform and known to be setting a new standard how a TCG genre can be played in VR. The game is also receiving many positive reviews from its global users. Previously, he joined Oculus VR, the virtual reality head mounted display manufacturer and the virtual reality content ecosystem builder, as a co-founder in 2012 and served the company as a country manager for Oculus VR Korea until the company was acquired by Facebook for $2 billion USD in 2014. Before Oculus VR, he was also a country manager for a UI tool company named Scaleform, which was acquired by Autodesk for $36 million USD in 2011. His previous work experience also involves KOGIA (Korea Game Industry Agency, now known as KOCCA, Korea Creative Content Agency) and NDOORS Corporation (Korean online game developer owned by Nexon) as a business development manager.
Dillon Seo is speaker of the following session:
Co-Founder and Creative Head
Robyn Tong Gray is an interactive media designer who weaves new media together to explore narrative and empathy. She is the co-founder and creative head of Otherworld Interactive, a studio focused on creating consumer facing virtual reality experiences, and has designed and directed dozens of virtual reality experiences including the studio’s most popular title, “Sisters.”
Robyn received a Bachelor of Computer Science and Fine Art from Carnegie Mellon and a Master of Fine Arts from University of Southern California's Interactive Media Program. Her projects have been recognized at venues including the Independent Games Festival, IndieCade, Tribeca, and Sundance. In 2017 she was awarded Top Software Developer by the Global Women in STEM Conference and in 2018 was named one of Forbes’ 30 Under 30 in Games.
Robyn Tong Gray is speaker of the following session:
Marjorie Wang is a VR and AR developer, with a focus on building immersive environments. Her work explores designing UI/UX for emerging mediums, by combining new technologies with old to craft compelling experiences. At Advertising Week NYC 2017, her team, intern019 Mixed Reality Studio, presented PawnVR, a pop-up hands-on experience that gives the participant a role in the creative process of developing a VR chess game.
Marjorie Wang is speaker of the following session:
Co-founder and General Partner
Outpost Capital LLC
Ryan Wang is Co-founder and General Partner of Outpost Capital, a leading Silicon Valley based venture capital fund focusing on VR/AR and new frontier technology with a strong presence in China. Ryan is known as a VR/AR expert who oversees companies in the US and greater China, with solid insights and strong connections in both markets.
Prior to Outpost, Ryan was a Venture Partner at CLI Ventures. Early in his career, Ryan has compiled a comprehensive and successful career as an investment banker at Citigroup and Societe Generale in New York City. Ryan is a snowboarder, world explorer and owner of many stylish hats.
Ryan Wang is speaker of the following session:
YOO Taekyung, the Creative Director of New Media Division in Dexter Studios, has spent many years in VFX works of various films. He has been exploring the use of virtual reality to create new media contents and leading creative lab of VR, including Digital Human technology. He directed ‘VR TOON-Help Me’ to use his own created new VR web-cartoon format. ‘VR TOON-Help ME’ is the first VR TOON from Dexter Studios, and was screened in Cannes Films Market, 2018.
Tae Kyung Yoo is speaker of the following session: