VR Creative Director
SBS (Seoul Broadcasting System)
Joined SBS (Seoul Broadcasting System) in 1992 as an entertainment PD. Planned and directed a great number of SBS programs such as "True or False", "Star King","Oh! My Bay", and etc. for 25 years. Awarded
- "Gold Prize from the Houston International Film Festival",
- "The Best Program of the year in the SBS Entertainment Awards",
- "The Best PD Prize from the Korea Communications Commission",
- and "The Best PD Prize from the Korean Producers & Directors' Association"
Served as a Judge in 2016 International EMMY AWARDS in Asian area. Planned and Directed lots of VR contents such as " SBS Inkigayo 360VR", " Korean Idol VR Drama", etc.
Sungwoo Bae is speaker of the following session:
RuiYue (Nibiru) Technology Co., Ltd
Worked in famous multinational enterprises like Philips Semiconductors and ST-Ericsson, decades of experience in mobile communication and mobile internet industry, Tony’s now focusing on creative content resources, expansion in software and hardware products and integration of upstream and downstream platform resources. As one of the first pioneers in Chinese VR industry, with enduring concerns in the fields of smart wearable devices, Virtual Reality, Augmented Reality, and holographic techniques, he firmly believes that the integration of “VR&MR+” mode and other industries will show the global vitality. His leading joint VR laboratories of Nibiru and universities have been the paradigm for the filed of VR + domestic education industry.
Tony Chia is speaker of the following session:
Clifton is CEO of Greenlight VR, the leading market intelligence firm for the global virtual reality economy. Prior to founding Greenlight VR, Clifton was Head of Business Operations at AddLive, which built and managed APIs for software developers. In 2014, AddLive was acquired by Snapchat, where Clifton led growth and monetization research projects. Clifton received his BA and MBA from Harvard University.
Clifton Dawson is speaker of the following session:
Signia Venture Partners
Sunny Dhillon is a founding partner at Signia Venture Partners, an early-stage fund in Menlo Park and San Francisco. He invests in virtual and augmented reality, consumer mobile and media startups. He represents Signia on the boards of gaming company, Super Evil Megacorp, virtual-reality company, 8i, and consumer mobile GIF company, Tenor. Reach him on Snapchat (@sunnydhillon25), or Twitter and Medium @SunDhillon.
Sunny Dhillon is speaker of the following session:
Director of Strategy and Product Development
SimEx-Iwerks Entertainment, Inc.
Clark Dodsworth does enterprise strategy and product strategy for companies who plan to survive the convergence of context, ubiquitous sensors, realtime analytics, and pervasive A.I. in mobile devices. User-centered solutions will be a fundamental requirement for efficiency, effectiveness, and data security. The result: hyper-personalization in both workplace and leisure.
Clark’s current interests are in XR strategy, secure swarm sensing and realtime scenario support for mobile users, in daily life and for entertainment applications.
Clark is currently Director of Strategy and Product Development for SimEx-Iwerks Entertainment, Inc. of Toronto, Canada, which produced the world’s first flight simulator attraction in 1985 and provided the motionbase ride system for Disney’s Star Tours in 1987. SimEx has high-tech theaters in Japan, China, and North America.
In 2007, Clark did product definition and technology specification for the world’s first large-scale Augmented Reality deployment, for the 108-square-mile Dubailand entertainment project. That project included four theme parks designed by Chimera Design. The technology arc for that that implementation has met expectations.
In 1998, Clark co-developed the original “Ambient Intelligence” strategy for Philips, focused on smartphones, homes, and sensors. He has done extensive patent assessment for IBM and co-authored and edited "Digital Illusion: Entertaining the Future with High Technology” (Addison-Wesley). He contributes to the International Symposium on Mixed and Augmented Reality, the Entertainment Technology Center at Carnegie Mellon University, and the SIGGRAPH conference.
In college, Clark’s major professor was Dan Sandin, inventor of the CAVE immersive VR system, the first VR dataglove, the Immersadesk, and the Infinity Wall. As an undergraduate, he studied theatrical special effects under Wolfgang Wagner.
Clark Dodsworth is speaker of the following session:
Dan is the EVP of Digital Interactive Strategy for Groove Jones, a studio focused on creating VR solutions for brands and advertisers. Groove Jones has developed GrooveTech™, a software platform that provides analytics, user acquisition, social share and distribution tools for VR campaigns. Dan is responsible for creating high-end digital experiences for some of the most recognized brands in the world, which include American Airlines, CarMax, GE, LEGO, McDonalds, Microsoft, Nestle, Universal Pictures and Visa. Brandweek Magazine named Dan “Marketer of the Next Generation" for his work with brand engagement. He is an early adopter of new technologies and is a Virtual Reality subject matter expert.
Dan Ferguson is speaker of the following session:
Co-founder & CEO
Ayaka is an entrepreneur with a background in the game industry. In the past, she has served roles such as publishing manager, business development at Electronic Arts and Square Enix. With ImagineVR, a Virtual Reality content platform, she hopes to provide various publishing support for VR creators and companies to go global.
Ayaka Hahn is speaker of the following session:
Seoul National University Medical School / SNUH
Sunghee Han is speaker of the following session:
Starting from Samsung SDS, I have been in game dev. Business for almost 20years.
At FHL Games I have been in charge of Latin America market publishing business.
When Korea based major companies have been focusing in Korean market, I have challenged overseas market publishing business experiencing system and platform business leading to development commercial service.
At Lion games I have developed client engine to server engine for MORPG game Soul Walker.
From stating of the company and to investment I have accomplished many things and the game has been launched in Korea through Smile Gate few days ago.
Youngho Kim is speaker of the following session:
Senior Technical Evangelist
Working as a Technical Evangelist at Microsoft Korea for conducting and has the writing and lectures based on his experience of the various projects.
Recently, the Microsoft DX team is working on linking IoT, VR / AR / MR, AI technology and bots. In recent years, he has written 'War of IT' that ties the history of wars and IT companies in the past.
- IT magazine advisor for IT magazine
- Web accessibility 2.0 standard advisor+
- Digital Textbook Project Leader
- Written ‘ War of IT ’
- Microsoft MVP 2006~2008
YoungWook Kim is speaker of the following session:
Seon Uk Kim
Senior Technical Manager
- Present : Senior Technical Product Marketing Manager at NVIDIA
- Gaming, Professional Graphics, GPU computing, Cloud, Mobile,..
- Technical Account Manager at Qualcomm
- Flagship smart phones project management (with Samsung, LGE, Pantech, SKTTelesys, KTTech,..) from the 1st Snapdragon chip
- SW engineer at Samsung electronics mobile division
- Low/High level SW
Seon Uk Kim is speaker of the following session:
Mr. Kim is a veteran in the Chinese game industry and has successfully published several game titles in the Chinese market. At the 2017 VR Summit, Mr. Kim will analyze the blue ocean market and guide a progression plan for aspiring developers.
Saik Kim is speaker of the following session:
Dr. Su Kim
Visiting Research Fellow
Center for Advanced Medical Imaging Sciences, Harvard Medical School
Dr. Sungyeun Su Kim is currently participating at Medical MR( Mixed Reality: VR+AR) & Entercation (Entertainment +Education) as a Brain Scientist and Emerging Tech Specialist with Harvard Medical School, Mind Lab, New York, and SNU, Seoul.
- Project: Brain mechanisms in augmented virtuality and augmented reality Brain tele-neurorehabilitation.
- Project: Extreme Sports with smart wellness care supported by MR(VR +AR) &AI
- Project: Mobile health Care on Entercation for smart caring Stress based on physiological psychology (heart rate variability by electrocardiography, ECG)
Dr. Su Kim is speaker of the following session:
Kwon Soon-Jae received a B.S in Animation at Hongik Univ. and has been working in the military VR industry since 2003. He has distributed himself on developing simulators and programes which are specialized in Defense & Millitary. As a Senior researcher of Ptolemy System, He has been in charge of lots of Millitary Project for Defense Acquistion Administration, Korean Army, Navy, and Air force. And He also directed the international project which was Thailand Army's Millitary Simulator & Display. More than decades, He only specialized in millitary simulator.
Soonjae Kwon is speaker of the following session:
Director of Corporate Development & Global Partnerships
Carl is Director, Business Development and Partnerships at HTC Vive, charged with jumpstarting the Vive VR ecosystem in APAC. He has led consulting engagements on four continents, built a greenfield mobile service, helped evolve a PDA into a smartphone, and built mobile apps for Fortune 50s and kids.
Carl Lan is speaker of the following session:
Suwon University/ Strategy& Implementation
Hyeoksoo Lee is a professor of VR/AR studies at Suwon University and a CEO of a strategy-consulting firm, Strategy & Execution(S&E). As an expert of Korean VR industries, Lee has been working closely with various VR companies around the world.
Before S&E, Lee has worked with global strategy-consulting firms such as Roland Berger, ADL and AT Kearney for 12 years. Lee also has 14-years of work experience in the Korean telecommunication, chemical and general trading sector. He was a managing director of SK Networks, senior managing director of Daelim Corporation, team manager of Dacom and Daewoo Corporation.
Lee will have a keynote speech on Korean VR experience zone business at VR summit 2018 based on his recent market research.
Lee has earned an M.B.A and B.A from Seoul National University.
Hyeoksoo Lee is speaker of the following session:
Creator of numerous award winning products in the video games industry, with over 20 years of experience integrating new technologies into mass consumer products. He helped develop the market leading Gamester brand in 1990's, created the first 3D games controller called Gametrak and also founded, ran and after 10 years, sold UK games publishing business In2Games. Elliott has recently helped develop Roto VR, the first truly interactive VR chair for B2C and B2B markets.
Elliott Myers is speaker of the following session:
Jaehyun Nam is the CSO at Looxid Labs – a tech startup to develop a seamless emotion recognition system in VR using eye-brain interface – responsible for managing the business operations and establishing the strategic plans.
In order to make users become more immersed and enhance users' feeling of presence in VR, should it be considered to implement adaptive interaction for VR as well as provide users with comfortable experiences in terms of the advanced hardware and compelling VR contents.
Looxid Labs is making a big splash to develop world’s first technology that seamlessly integrates an emotion recognition system with VR using eye-brain interface and thus contributes to developing a completely new VR interaction technique. It is Looxid Labs’ vision for the future of VR that aims to revolutionize user experience by reflecting new phenomenal and spatial characteristics of VR and maximize users’ sense of presence in VR.
Jaehyun Nam earned a bachelor’s degree from KAIST with a double major in Bio and Brain Engineering and Management Science and graduated from KAIST with a master’s degree in Bio and Brain Engineering as well. He was one of the recipients for 2011 Presidential Award for Excellence.
Jaehyun Nam is speaker of the following session:
Unity Technologies Korea
Jihyun Oh is speaker of the following session:
Professor and Horvitz Endowed Chair of Journalism Innovation
Dan Pacheco is a professor of practice and holds the Peter A. Horvitz Chair of Journalism Innovation at the S.I. Newhouse School for Public Communications at Syracuse University. He is a pioneer in the use of virtual reality for journalism. In 2014, he started and co-produced USA Today’s Harvest of Change VR project for the Oculus Rift, the world’s first large-scale use of virtual reality by a commercial news organization. Harvest of Change earned an Edward R. Murrow Award in 2015 for its innovative use of 360-degree video for virtual reality. Previously, Pacheco spent 20 years in the trenches of digital publishing everywhere from Fortune 500 companies to startups. He started his career as an online producer for Washingtonpost.com, where he produced Interact, one of the first online news communities on the Web. Subsequently, as a principal product manager at America Online, Pacheco oversaw some of the Internet’s first truly global community products. In 2005, after pioneering the first implementation of a social networking platform at a U.S. newspaper, he received an NAA “20 Under 40” award. And in 2007, he was a Knight News Challenge grant winner for a democratized publishing service.
Dan Pacheco is speaker of the following session:
Polyhedron VR Studio
Gianluigi Perrone is a film-maker born in Italy and based in Beijing, China, since 5 years. Working in entertainment since 15 years, as author for TV shows, journalist and film critic for the main italian film magazines, screenwriter and producer of several genre films for the international market and executive producer in China, bridging for coproductions and distributions, he is senior teacher of screenwriting applied to production and he is the CEO of the virtual reality Studio Polyhedron VR, with offices in Beijing, Los Angeles and Rome. He is the creator of the Dogma VR manifesto, ideological evolution of Dogma 95 by Von Trier/Vinterberg, applied for the "Pure Immersive Experience" creation. In VR he shot the two experimental genre exps The 7th Night of Thelema and Come Closer.
Gianluigi Perrone is speaker of the following session:
Developer Relations Lead
Epic Games Korea
Developer Relations Lead / Programmer at Epic Games Korea
Developed MagnaCarta 2 and 3 for PS2/PSP and Xbox 360 using Unreal Engine 2 and 3.
Kwangsub Shin is speaker of the following session:
Artist Lane Productions
Marisa has kept her eye on the VR world since she first learned about it in the early 90's while attending the Chicago SIGGRAPH exhibit, as a teen, where she marveled at the early VR technologies, especially Carolina Cruz-Neira's "CAVE," which inspired her to become involved in entertainment and VR. Nearly 30 years later, with a career working across some of the largest film and television franchises in the world such as The Twilight Saga and American Idol, Marisa has co-founded and is currently CEO of Artist Lane Productions, working with broadcasters and other production entities to bring mixed reality projects to television and new VR content to audiences across the globe.
Marisa Sommerville is speaker of the following session:
Philippe van Nedervelde
Philippe Van Nedervelde is the CEO, Senior Virtual Worlds Designer, co-founder and majority-owner of E-spaces. The world's oldest and most experienced still-operating virtual worlds design house, E-spaces leads the presently burgeoning metaverse content creation industry with its award-winning designs for multi-user virtual worlds spaces and experiences.
With a rich history of metaverse projects dating back as far as the early 90s, Philippe is one of the earliest -and one of the few still professionally active- pioneers of virtual worlds design. The chronology of 50+ delivered metaverse projects -comprising many hundreds of different virtual worlds- which Philippe either initiated and led or was a key contributor to tracks the history of the field of virtual worlds development itself: CyberTerm (1991), VisCIS (1992), CyberTown VR e-commerce UI (1993)... to name but a few of the earliest ones. Most of his 50+ virtual worlds projects are richly documented here.
Serving world-class customers around the globe, signal highlights of Philippe's virtual worlds design career to date include: Virtual Europe, SimsalaGrimm, the award-winning Virtual Munich Airport Center and one of the crowning glories of the VRML era: ICITY.
Philippe van Nedervelde is speaker of the following session: