Virtual Reality Summit returns to Seoul.

See what we did in 2016!

Frontier Tech Events

Inside 3D Printing is the largest professional 3D printing and additive manufacturing event worldwide. As a conference attendee, you’ll explore the business applications of 3D printing through conference sessions led by industry experts, demonstrations of the latest 3D printers and service. Join us on our world tour and see how 3D printing is revolutionizing industries including manufacturing, medicine, architecture, aerospace, and more.

RoboUniverse is a robot technology “end user” conference and exposition, featuring an array of business professionals, industry practitioners and robotics solutions providers. RoboUniverse events are all about Modern Robotics – mobile service robots, collaborative robots, drones and cognitive intelligence (AI), and the intersection between IoT & Robotics. The conference features leaders and experts on the robotics revolution who provide insights into market and technology trends that are creating business opportunities and changing the way we work, learn, and live. Our goal is to provide education and actionable intelligence for our attendees.

The Frontier Tech Showdown is the premier pitch event for seed-stage startups in 3D Printing, Robotics, and Virtual Reality. Past participants, including 3D Hubs, Wiivv, Voxel8, Metamason, and Cellink, have gone on to raise more than $60 million and have a cumulative market cap of over $180 million. Asimov Ventures will present the winner of this year’s Frontier Tech Showdown in Seoul with an uncapped SAFE for USD $5,000. Submit your pitch deck here to shape the latest advancements in Frontier Tech today!

Sponsors, Exhibitors, and Media Partners

Platinum Sponsor


Unity plays an important part in a booming global games market. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.


Epic Games, Inc. (formerly Potomac Computer Systems and later Epic MegaGames, Inc.) is an American video game development company based in Cary, North Carolina, partially owned by Tencent. Founded in 1991, they are best known for their Unreal Engine technology, which has powered their popular in-house UnrealGears of War and Infinity Blade series of games. It is the parent company of game developer Chair Entertainment, and also owns game studios in SeattleGuildfordBerlinTokyo, and Seoul. Key developers at Epic Games include chairman, CEO and technical director Tim Sweeney, and lead programmer Steve PolgeJerry O'Flaherty was the studio art director from 2003 to 2007. Chris Perna has been the art director since O'Flaherty's departure from the company. Cliff Bleszinski, Epic's design director, announced his departure on October 3, 2012.

Greenlight Insights; To deliver the highest level of insightful services possible, we’ve built a diverse team of highly-skilled industry professionals who offer deep expertise in the market segments we cover. Our forward-thinking analysts provide market intelligence and research-driven strategies, resulting in unmatched strategic value for leading innovators in the virtual, augmented, and mixed reality industries.

Groove Jones is a content creation studio, specializing in 360 media commercial productions and interactive digital experiences, owned and operated by people with vision who make things happen. Founded by industry leaders, the team has a proven track record of collaborating and doing what’s never been done before – anything to achieve our client’s goals. Our portfolio of VR brand activations is regarded the best in the business.

VIVE is a first-of-its-kind virtual reality platform, built an optimized for room-scale VR and true-to-life interactions. Delivering on the promise of VR with game-changing technology and best-in-class content, Vive has created the strongest ecosystem for VR hardware and software, bringing VR to consumers, developers and enterprises alike. The Vive ecosystem is built around the best VR hardware in market, supported by Vive X, a $100 million accelerator for VR and related technology start-ups, Viveport, a global platform and app store for VR that operates in more than 30 countries, and Vive Studios, its VR content development and publishing initiative.
For more information on Vive, please visit

Illusion VR; For more information, please visit

ImagineVR was founded in Jan 2015 by team of 3 - veterans from industry such as game & entertainment, security, and application development. We are as enthusiastic as many creators about the future of VR, and would hope to provide a quality publishing support for VR content creators who are interested in adding Japan as one of the main market. As you may already know, Japan is a very big VR market.

Let’s Play With Nanai

"Let's Play With Nanai!" is an adult VR game designed for Oculus Rift/HTC Vive. In this game, you and Nanai can have sex on the bed in your room. You can change her uniform and her panties via gaze manipulation. The controls in this game are simpler than in any game before it. Just equip a smartphone on a body substitute of your choice, and Nanai will automatically respond. This type of game has never been made before, so you should absolutely try it.

LG N-Sys is the nation’s largest IT infrastructure provider and has been leading Korea’s IT industry advancement for decades. Founded in 1977 on the basis of LG Electronics’ mid-to-large-scale computer business, LG N-Sys has been leading IT infrastructure implementation by leveraging its competencies and gaining customers’ trust, and thus contributing greatly to Korea’ IT industry advancement. Based on its technical expertise and partnerships formed with various global enterprises over the past 40 years, LG N-Sys has been providing its customers with optimal IT infrastructure ranging from computing hardware, such as servers, storage and network equipment, to software solutions and services.In 2012, LG N-Sys declared a new vision to become “The Leading Company of Smart Infrastructure” and has since been striving to create more innovative customer values by fostering new growth businesses including cloud infrastructure, smart mobility, smart sensing, smart energy and smart security.

Looxid Labs is making a big splash to develop world’s first technology that seamlessly integrates an emotion recognition system with VR using eye-brain interface and thus contributes to developing a completely new VR interaction technique. It is Looxid Labs’ vision for the future of VR that aims to revolutionize user experience by reflecting new phenomenal and spatial characteristics of VR and maximize users’ sense of presence in VR. Jaehyun Nam earned a bachelor’s degree from KAIST with a double major in Bio and Brain Engineering and Management Science and graduated from KAIST with a master’s degree in Bio and Brain Engineering as well. He was one of the recipients for 2011 Presidential Award for Excellence.

MBC is a public broadcaster whose largest shareholder is public organization Foundation for Broadcast Culture while it operates on advertising. MBC is the No. 1 broadcast network in Korea in terms of reliability, popularity and influence!Established in 1961, MBC has been contributing to the development of the media industry, covering 98% of percent of the nation with a network of 16 regional stations and 8 subsidiaries. Today, it's a multimedia group with 1 terrestrial TV channel, 3 radio channels, 5 cable channels, 5 satellite channels and 4 DMB channels. MBC is a popular name also in other countries as a result of the export of high quality content to more than 50 countries. As a global media group, MBC is now seeking ways to strengthen ties with broadcasters of the world in many different areas. MBC provides useful information and entertains the viewers through its channels, while focusing on the core value of delivering customer satisfaction based on fairness, reliability, creativity and professionalism with the goal of becoming one of the most competitive media groups in the 21st century.

Located in Seoul, South Korea. Meddiction was founded by the best members which consist of psychiatrist, psychologist and IT development expert and has been developing the products for mental health through the convergence of ICT with medicine. Especially, there was first clinical application and commercialization of virtual reality treatment product for addictive disorder in the world. And we have a lot of technological know-how for excellent treatment outcomes, which has been demonstrated by several articles related to virtual reality therapy published in SCI journals. In addition to substance addictions such as alcohol and tobacco, we have also developed the virtual reality treatment (VR) products for behavioral addictions including game and gambling, even depression, PTSD and autism, which will contribute to the new treatment paradigm for psychiatric disorders. Currently, We try to focus on the convergence between psychiatric field and ICT and prove the therapeutic effect of virtual reality therapy and finally achieve the standardization of treatment program through the global network and joint research including the University of Utah in USA and Chung-Ang university hospital in Korea, etc.

OBS : for more information, please visit

Content developed by our creators communicate with gamers through enjoyment and observation. Brilliant imagination and technology to make it true is the greatest value PGMAN GAMES has.Even today every member of PGMAN GAMES is doing their utmost best to bring out the best result. Our best weapon is co-operation and challenges. Global contents market is advancing at a very fast speed. PGMAN GAMES is challenging the world with co-operation with global partners. Our challenge is sweet and we are ready to enter the world. Going beyond boundary and limits, PGMAN GAMES will make a difference in the world.

PNI System

PNI System is a developer of 3D animations, VR contents and tangible real time simulators in South Korea. We are a company which has an ability to step forward into various fields of business.We are presently in the broadcasting stage for our 3D animations department. Our leading product, “ModooModoo Show”, was South Korea’s entry during the 2013 International Animation Fair in China. It is now being broadcasted by MBC. Another animation entitled “Little Stones” which circles around the theme, Emotions, also shows the beautiful background of Jeju’s nature. Lastly, we also have the animation “Rabby” which teaches the wisdom of life through eco-friendly living. In our 3DVR contents department, we have fully accomplished developing 3D touristic contents for Jeju Tourism Organization (an UNESCO Global Geopark) by gaining sole 3DVR Tool technique partnership in the domestic field with a global company, Dassault Systemes. We are looking forward to develop new dynamic and entertaining cultural contents with our previews experiences and with the beautiful natural background of Jeju. We also have developed and fully possess M/W technology that can link final products of 3DVR contents (videos, games, and items of S/W). There are enterprises who are currently manufacturing SDK to interlock with our company. We are continuously negotiating to those enterprises for services.Lastly, in the field of simulators, we are the only company in the country to successfully built 3D VR parachute simulator, which is already distributed to the navies in the South Korean Army. Aside from the parachute simulator, we also have developed diverse multi-axis motion simulators capable for any kinds of situations. Theater 4D chairs, 360 degrees screen and so on, and we possibly can meet any demands of requested VR simulators.

Ptolemy System specializes in Software development and virtual training simulators. One of their main clients is the Korean military. 

Seoul Broadcasting System (SBS) is a national South Korean television and radio network. It is the only private commercial broadcaster with wide regional network affiliates to operate in the country. In March 2000, the company legally became known as SBS, changing its corporate name from Seoul Broadcasting System. It has provided terrestrial digital TV service in the ATSC format since 2001, and T-DMB (Digital Multimedia Broadcasting) service since 2005. Its flagship terrestrial television station is Channel 6 for Digital and Cable.

When we started Signia in 2012, we wanted to build a firm that reflected the type of investors we would have wanted to work with in our entrepreneurial careers. It all began with a simple mission that still holds true today: be the most helpful investor an entrepreneur will ever have.

Z-Storm develops high-end and most advanced Virtual Reality contents. You can experience with special stereoscopic displays, we will take you to the whole new world of visualization. Z-STORM develops SIAE-Z technology, a 2D-3D conversion technology solution used for projecting film in stereoscopic 3D.

Media Partners is a Virtual Reality (VR) forum and blog that provides users an environment where you can ask questions related to VR and read about VR headsets, VR games and VR apps.

VRPerception helps indie developers to have some exposure on their VR projects in development.

Official News Distribution Partner

PR Newswire (, a Cision company, is the premier global provider of news release distribution and multimedia platforms that enable marketers, corporate communicators, public relations practitioners and investor relations professionals to leverage content to engage with all their key audiences. Having pioneered the commercial news distribution industry in 1954, PR Newswire today provides end-to-end solutions to produce, distribute, target and measure text and multimedia content across traditional, digital, mobile and social channels. Combining the world's largest multi-channel content distribution and optimization network with comprehensive workflow tools and platforms, PR Newswire powers the stories of organizations around the world. PR Newswire serves tens of thousands of clients from offices in the Americas, Europe, Middle East, Africa and Asia-Pacific regions.