Speakers

Henry Ahn Technical Director, Unity Technologies Korea Henry Ahn received his Ph.D in Applied Mathematics. His major research areas include but not limited to 3D Computer Vision and 3D Computer Graphics. He worked as a lead of platform development laboratory at Digital Aria, a Embedd GUI solution develping company. He also develped 3D reconstruction system using smartphone as a main developer and CTO at Tricubics. Now, he is technical director at Unity Technologies Korea.
Session
June 22 | 11:15 – 12:00
Keynote: How to Make VR Applications Using Unity
Lee Byung-Ki COO, Gretech Lee Byung-Ki as Vice President and COO of the founding members Gretech Corporation reported the possibility of video market in the south korea software (GOM Player) and video platform (GOMTV) service has more than 10 years. The announcement about the trial and Gretech Corporation’s strategy for VR video content to operators for the PC platform.
Session
June 22 | 16:00 – 16:30
New VR/AR Platform- PC
Jaden Youngjae Choi Co-Founder & CSO, Polariant Mr. Choi studied Management and Psychology at Yonsei University. He had previously worked at Yahoo Korea and in the Music Service Operating industry as a Producer. Choi gained professional experience in the UX field working as an UX consultant at SK Communications. He was also in charge of UX design and global service as the owner of Digitus. He is a founding member and currently head of product and business development at Polariant which is company credited for being the first in the world to develop the technology to locate and measure objects in 3D using polarized light. When applied Polariant’s technology to VR, you will be able to reflect the user’s movement in VR and immersion to the maximum. You will be able to hear about prospective contents and their values when Choi’s professional career in UX design meets with Polariant’s polarized light location based services.
Session
June 23 | 15:30- 16:00
Things to Consider when Designing UX for VR
Dr. Carolina Cruz-Neira Donaghey Professor and Director of the Emerging Analytics Center, University of Arkansas at Little Rock Carolina Cruz-Neira is a pioneer in the areas of virtual reality and interactive visualization, having created and deployed a variety of technologies that have become standard tools in industry, government and academia. She is known world-wide for being the creator of the CAVE virtual reality system, which was her PhD work, and for VR Juggler, an open source VR application development environment. Her work with advanced technologies is driven by simplicity, applicability, and providing value to a wide range of disciplines and businesses. This drive makes her work highly multi-disciplinary and collaborative, having receiving multi-million dollar awards from the National Science Foundation, the Army Research Lab, the Department of Energy, Deere and Company, and others. She has dedicated a part of her career to transfer research results in virtual reality into daily use in industry and research organizations and to lead entrepreneurial initiatives to commercialize results of her VR research. She is also recognized for having founded and led very successful virtual reality research centers, like the Virtual Reality Applications Center at Iowa State University, the Louisiana Immersive Technologies Enterprise and now the Emerging Analytics Center. She serves in many international technology boards, government technology advisory committees, and outside the lab, she enjoys extrapolating her technology research with the arts and the humanities through forward-looking public performances and installations. She has been named by BusinessWeek magazine as a “rising research star” in the next generation of computer science pioneers, has been inducted as an ACM Computer Pioneer, received the IEEE Virtual Reality Technical Achievement Award and the Distinguished Career Award from the International Digital Media & Arts Society among other national and international recognition.
Session
June 23 | 11:15 – 12:00
Keynote: Beyond Fun and Games: VR as a Tool of the Trade
Jung Duk-Young CEO, Clicked Clicked, one of the leading companies specializing in LBE based VR contents, developed the world’s first On Air VR. Clicked now focuses on Wireless HMD and Cloud VR. Speaker, Duk-Young Chung, the CEO of Clicked, will share his distictive vision on how VR could change our lives.
Session
June 23 | 16:30 – 17:00
Development Process on Low Latency Wireless VR Streaming Technology
Choi Jung-Hwan VP, Director of VR Business, Skonec Entertainment Skonec Entertainment has highly qualified VR contents & technology by steady and long time R&D. Skonec Entertainment is the first pioneer who launched the first VR Game title in Korea which name is ‘Motalblitz VR’. By launching this VR Game title, the Skonec Entertainment bacomes truly the best VR Contents Company in Korea. Mr. Choi, as a VP of Skonec Entertainment and Director of VR Business, handles ‘Motalblitz VR’ and in charge of developing interactive device & platform. And He distributed himself on expending the career and business area of Skonec Entertainment toward VR Business through VR Video Contents such as commercial videos(Fanta VR), Music Videos. When he was a Director of Arcade Game dept. he was in charge of developing Game Title of ‘Nintendo’ the title was ‘Magichanja DS’, ‘KPOP Dance Festival Wii’ etc. With his career, Skonec Entertainment is capable of applying their game contents and technologies on various patforms and media.
Session
June 23 | 13:00 – 13:30
How to Make a VR Games
Kim Hyo-Geun Head of the Digital Contents Division, NIPA Mr. Kim got a B.S. in Electrical Engineering from Yeungnam University and a master’s degree from Sungkyunkwan University’s Information and Communications College. He had worked at the Korea Multimedia Contents Promotion Center from 1997 to 2009 and was head of International Co-operations and at the Korea Software Promotion Agency, he led the Contents Strategy Support team. From 2009 to 2014 at the Korea Contents Promotion Agency, by taking positions such as the Contents Distribution Head, Industry Strategy Head, Chief of the Global Game Hub Center, and the head of CT commercialization, Kim has led the flourish of Korea’s contents industry while gaining expertise in planning, production, and distribution of contents. Currently, he is serving as the head of the Digital Contents Division at the National IT Industry Promotion Agency and is laying the bricks in order for Korea to become the leader in VR Contents.
Session
June 23 | 13:30 – 14:00
Government Development Projects for the VR Industry
Jung Jik-Han CEO, Colopl Colopl is a mobile and VR game producer and a game publishing listed enterprise in Japan. Way before VR received attention from the international audience, Colopl had developed VR and was the only company in the world to launch 2 games during Oculus’ official launch. Colopl established a subsidiary company called 360 Channel and is agressively expanding its VR enterprise by establishing a 60 million USD fund dedicated to VR. Jik Han Jung is the CEO of Colopl’s American corporate body, Colopl NI, located in Silicon Valley. Before joining Colopl, Jung founded Gala-net, the first online game portal company to succesfully introduce a partially charging business model to the West. Jung later served as the Executive Producer at America’s leading game company, Kabam and has over 15 years of professional experience in his field. Jung will discuss about the situations of Silicon Valley which is the spearhead in the world’s VR industry and introduces actual VR contents and business models developed there.
Session
June 22 | 13:30 – 14:00
VR Content Development and Trends Experiences in Silicon Valley
Kevin Kane Founder & CEO, Claro Automata LLC Kevin Kane is the founder & CEO of Claro Automata LLC, a natural language processing and machine learning centered holding company launched in 2015. Simultaneously Kevin is an advisor and official mentor via the Massachusetts Institute of Technology (MIT) Global Founders’ Skills Accelerator (GFSA) to Lean On Me, a natural language processing-based and crowd-sourced peer support platform. In 2012 Kevin co-founded Jumpgate Technologies, a machine learning and novel data-driven hedge fund management company: exiting in 2015. Prior to starting and building technology companies Kevin’s experience ranges form emerging technology consulting and enterprise sales with Lux Research Inc. to oil market econometric research and analysis with the Korea Energy Economic Institute, and finally with 6.9 years of service as a Non-Commissioned Officer in the United States Army between 1998 and 2005. Kevin possess a B.A. in Political Science, an M.A. in International Studies, and invests his post-studies research on semantic analytics, software, cognitive science, neuroscience, sociology, and “awareness intelligence”. Kevin manages a VLog and Blog “Claro Veri” at www.claroveri.xyz.
Session
June 22 | 17:30 – 18:00
Virtual Reality, Social Engineering, and Humanity’s Future of Re-Engineered People
Hyeok-Soo Lee CEO, Strategy & Implementation Mr. Hyeoksoo Lee is founder and managing director at Strategy & Implementation, a strategy consulting firm focusing on implementation of business since 2014. He has worked with globally leading consulting firms for 12 years, which includes Roland Berger(‘12~’14), ADL(’06-’07), AT Kearney(’02-’06) and Accenture(’00-’02). He also has 13-year work experience in the telecom, chemical and general trading industries including executive position for 4 year at SK Networks & Daelim Corporation. As head consultant of telecom/electronics practice at Roland Berger/ADL and AT Kearney Seoul offices, Mr. Lee managed numerous electronics & internet related consulting projects for Samsung Electronics/Electro-Mechanics/SDI/SCPM, LG Electronics/Innotek, SKT, KT and LG Uplus and etc. Prior to the consultant experience, he has various telecom and internet related business experience at Dacom (‘95~’99), the pioneer of internet industry in Korea. Mr. Lee has recently shifted his focus on VR/AR industry because he believes not only it is a potential growth area for electronics industry, but also VR/AR is an important growth platform for game and media content industries. Since developing storyline and films for VR/AR contents are incomparable from those of current digital contents, he believes that media contents industry needs to prepare for a new capabilities for creating VR/AR contents. He also believes that Korea is one of the most promising countries in the new era of VR/AR because of its strong device manufacturing and contents creating capabilities epically for videogame and multimedia contents. Lee has earned an M.B.A and B.B.A from Seoul National University.
Session
June 22 | 13:00 – 13:30
The Future of VR/AR Market
Stephanie Llamas Director of Research & Head of VR Strategy, SuperData Research Stephanie Llamas is the Director of Research and head of VR strategy at SuperData Research. There she designs and oversees qualitative research across all digital gaming and playable media segments. She has close to ten years of professional experience in social and digital media, as well as an academic research background in the sociopolitical history of video games. Stephanie is an advisor for the Casual Games Association and a regular speaker at industry events like Casual Connect, GDC and SxSW. SuperData is the leading provider of digital games research, collecting digital point-of-sale data from 48 million paying digital gamers worldwide. It is the only research provider that offers insight into the current generation of interactive entertainment using transaction-level data. Founded by veteran games industry researchers, SuperData is the world’s leading provider of market intelligence covering the entire video game market across mobile, PC, and console. SuperData offers quantitative and qualitative insights on free-to-play gaming, digital console, mobile, PC downloadable, streaming media, eSports, and virtual reality.
Session
June 22 | 10:40 – 11:15
Here be Dragons: Using Market Insights to Conquer Virtual Reality’s Unknown Realms
Ahn Mu-Jung Director, LG N-sys Before joining LG N-sys, Ahn was in charge of command post automation system (C31), property insurance joint component, LG display systems, and Cloud platform development at LG CNS. Since joining LG N-sys in 2011, Ahn has been driving Cloud service (Render Farm, BIM) development. Ahn has a computer science master’s degree in digital media and is in charge of planning and development of services utilizing Cloud. He will talk about analyzing the VR industry and creating successful VR contents through his deep understanding and insight in Cloud, Social Network Analysis, and VR.
Session
June 23 | 15:00 – 15:30
VR Successful Industrial Analysis and Content Creation Measures
Vlad Novikov Project Manager, Interactive Lab Vlad Novikov is Project Manager at Interactive Lab, a leading Russian production house specializing in designing and developing custom-made interactive marketing solutions and digital art installation. He has a Bachelor’s Degree in Finances at Russian University of Economics; is a Resident and a Speaker of Russian University’s of Economics Business Accelerator since 2014; the founder of Digital Magazine (web-site+app) about Out of City life “Shoorpa” and co-founder of the web giveaway startup Dreamise. He has extensive experience in creating designing and producing interactive installations and digital out-of-home solutions. He is also teaching design in interactive environments at British Higher School of Art and Design (Moscow, Russia).
Session
June 22 | 15:30 – 16:00
VR/AR in Marketing, Branding, Advertising
Masaru Ohnogi Head of Global Business Development, Gumi Nogi is head of Global Business Development of gumi Inc., one of Japan’s leading mobile gaming companies, listed within the 1st section of the Tokyo Stock Exchange. gumi founded $80M size VR fund called Venture Reality Fund in Silicon Valley which focuses seed or early stage startups and Tokyo VR Startups which organizes the first VR incubation program in Tokyo and Japan’s top VR community. Nogi is a 15-year veteran of international business, he has been instrumental to the acceleration of gumi’s overseas business outside of Japan that now accurately contributes nearly half of worldwide revenues. Nogi was the former CEO of gumi Korea and the CEO of GCREST America, a provider of PC online and mobile social games.
Session
June 23 | 17:30 – 18:00
Building the Future Foundations for a VR World
Dirk Reiners Faculty Member, Information Science Department, University of Arkansas at Little Rock Dirk Reiners is currently a faculty member in the Information Science Department at the University of Arkansas at Little Rock, after holding faculty positions in the Virtual Reality Applications Center (VRAC) at Iowa State University and the Louisianan Emerging Technologies Enterprise (LITE) in Lafayette, Louisiana. Prior to being in the United States, he was part of the Virtual Reality group at the Fraunhofer IGD institute in Darmstadt, where he was instrumental in pioneering VR deployment for many of the German car manufacturers. He has an MS and a PhD from the Technical University Darmstadt, Germany, and has worked in industrial and military application of Virtual and Augmented reality for more than 20 years. His interests focus on software architectures and display systems for Virtual Reality and their applications. He was the initiator and principal architect of the OpenSG Open Source scenegraph project. He has been an active member of the virtual reality community and has been the Chair for Demos, Videos, Exhibits and the Program Chair at IEEE Virtual Reality and other conferences. He is the author of a Best Paper Award winning paper at the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) is the world’s largest modeling, simulation, and training conference for military applications.
Session
June 23 | 17:00 – 17:30
Immersive Environments for Military Applications: Opportunities and Challenges for VR, AR and beyond
Albert “Skip” Rizzo Director for Medical Virtual Reality and Research Professor, Institute for Creative Technologies Psychologist Skip Rizzo conducts research on the design, development and evaluation of virtual reality (VR) systems targeting the areas of clinical assessment, treatment rehabilitation and resilience. This work spans the domains of psychological, cognitive and motor functioning in both healthy and clinical populations. Rizzo, whose work using virtual reality-based exposure therapy to treat PTSD received the American Psychological Association’s 2010 Award for Outstanding Contributions to the Treatment of Trauma, is the associate director for medical virtual reality at the USC Institute for Creative Technologies. He also holds research professor appointments with the USC Department of Psychiatry and Behavioral Sciences and at the USC Davis School of Gerontology. Rizzo is working with a team that is creating artificially intelligent virtual patients that clinicians can use to practice skills required for challenging clinical interviews and diagnostic assessments. His cognitive work has addressed the use of VR applications to test and train attention, memory, visuospatial abilities and executive function. In the motor domain, he has developed VR game systems to address physical rehabilitation post stroke and traumatic brain injury and for prosthetic use training. He is currently designing VR scenarios to address social and vocational interaction in persons with autistic spectrum disorder. Rizzo is currently examining the use of VR applications for training emotional coping skills with the aim of preparing service members for the stresses of combat. He is senior editor of the MIT Press journal, Presence: Teleoperators and Virtual Environments. He also sits on a number of editorial boards for journals in the areas of cognition and computer technology (Cognitive Technology; Journal of Computer Animation and Virtual Worlds; Media Psychology) and is the creator of the Virtual Reality Mental Health Email Listserve (VRPSYCH).
Sessions
June 22 | 14:00 – 14:30
Clinical VR: A Brief Review of Today and the Future
June 23 | 10:30 – 11:15
Keynote: Populationg Virtual Reality Worlds with Virtual Human Agents
Lee Sanghoon Psychiatrist & CTO, Meddiction Corp. Lee Sang-Hoon is a Psychiatrist and succeeded in developing VR Treatment Program for Alcoholism with Harvard Medical School (McLean Hospital) for the first time in the world. And His research has proved the effect of this program based on various clinical demonstratioin. Currently, He is a director of EunHye Hospital and also a director of VR Treatment Center. He has distributed himself on developing Treatment Programs which use VR contents & technology. His research is specialized in Addictive Disorders such as sex addiction, alchoholism, substance addiction, game & gembling addictions. He keeps trying to find new level of cure for psychiatric disorders with VR Contents & Technology.
Session
June 22 | 16:30 – 17:00
Immersive Virtual Reality Therapy for Addictive Disorders
Choi Seok-Young CEO, Emotionpg EMOTIONPG has been established as a Atelier based on SEOUL and now has been grown to NEW MEDIA ART STUDIO & VR STUDIO. MR. Choi as a CEO of EMOTIONPG, he distributed himself on developing media technology by collaborate different field of contents such as between Commercial Project & Public/Social Project, and He keeps trying to expand his career and technologies not only on ART or Display but also on other prospective field where his contents and technologies could make people happier like pshchotheraphy, New Media Exhibition & Display by VR Contents. Recently He contracted MOU with famous companies from India and Indonesia by SeeSeeVR which is shown off at KWANGJOO ACE FAIR. He and Emotionpg will keep expanding New Media World & Art to global with their creative VR Contents.
Session
June 22 | 15:00 – 15:30
VR/AR Application – Psychotherapy
Yoon Seung-Hoon CEO, Jamong Yoon Seung-Hoon attended YoungNam University. From 2007-2014 he worked at the Deagu Digital Industry Promotion Agendy and then became the COO of NEOSUN Inc. in 2014. He is currently the Founder of Jamong Inc.
Session
June 23 | 16:00 – 16:30
Constructing and Operating VR Contents’ Platforms Based on 360° Filming
Kyle Song Co-Founder, ILLUSIO Dr. Kyle Song is a board-certified plastic surgeon in Irvine. He earned a Bachelor of Science degree in Molecular Biology and Biochemistry from Dartmouth College. Kyle Song earned his medical degree from UC Davis Medical School and graduated at the top of his class. In fact, he scored in the 99th percentile nationally on his board exams. Consequently, his prestigious academic profile secured him a spot in the highly competitive General Surgery/Plastic Surgery program at UC Davis. While enrolled in the General Surgery/Plastic Surgery program, Dr. Song trained under the tutelage of some of the most well renowned cosmetic and plastic surgeons in the country. As a plastic surgical trainee, Dr. Song excelled in all training areas and quickly gained recognition among this group of renowned surgeons. After he completed the General Surgery/Plastic Surgery program at UC Davis, Dr. Song went on to complete a fellowship at the Plastic Surgery Center of Sacramento. There he spent an entire year focusing exclusively on cosmetic surgical and non-invasive treatments for the face, breast, and body.
Session
June 22 | 17:00 – 17:30
Augmented Reality Virtual Mirror for Plastic Surgery
Kwon Soon-Jae Senior Researcher, DODAAM Kwon Soon-Jae got B.S in Animation at Hongik Univ. and joind Dodaam Systems at 2003. He has distributed himself on developing simulators and programes which are specialized in Defense & Millitary. As a Senior researcher of Dodaam Systemas, He has been in charge of lots of Millitary Project for Defense Acquistion Administration, Korean Army, Navy, and Air force. And He also directed the international project which was Thailand Army’s Millitary Simulator & Display. More than decades, He only specialized in millitary simulator.
Session
June 23 | 14:00 – 14:30
The Difference in Perspectives towards VR in the Civilian and Military Markets
Ethan Winner President & Co-Founder, ILLUSIO Prior to ILLUSIO, Ethan was a global communications executive specializing in reputation and brand management for both professional services and consumer oriented companies. He has represented dozens of Fortune 500 companies spanning more than 20 years in traditional and multimedia advertising and strategic communications in U.S. and international markets. The majority of his career has been with the Publicis Group, the world’s second largest communications company, where he served as the Managing Director of the Los Angeles office. During his tenure he serviced clients in industries from professional sports and gaming to consumer goods to gas and electric generation. His emphasis was on business development, crisis and campaign management, communications strategies based on market trends and public opinion analysis, as well as project research and development. Ethan was also a global marketing executive for the two largest executive recruiting corporations, Korn/Ferry International and Heidrick & Struggles. His focus has always been on communications and global growth. In this capacity he has managed campaigns in more than 30 countries and 20 languages. Ethan began college at the American College of Switzerland, later transferring and earning his undergraduate degree from San Diego State University with a BA in Advertising. He also holds an MBA in International Business from Pepperdine University.
Session
June 22 | 17:00 – 17:30
Augmented Reality Virtual Mirror for Plastic Surgery