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The Virtual Reality Summit is heading to Seoul on June 22-24, 2016. After its debut alongside Inside 3D Printing in Santa Clara, California, Virtual Reality Summit has broken out to its own show for 2016. Virtual Reality Summit Seoul will feature three days of:
- Covering both the current and future markets of VR/AR across the full spectrum of industries and verticals
- 3 Days of deep perspective, analysis, advice, and forecasting for VR/AR professionals navigating today’s challenges
- 15+ not-to-be missed sessions, panels, and news-making keynotes on the latest VR investments, applications, tools, devices, and mobile adoption challenges
- Consult with top international experts on the latest technology advancements, content creation, digital entertainment, and deal flow
Virtual Reality Summit is co-located with Rising Media’s industry leading Inside 3D Printing Conference & Expo and RoboUniverse Conference & Expo. Attend, learn and network with the bright new stars and long-term superstars at the summit that spans the continuum of the business of VR/AR.
EXHIBIT HALL HOURS:
Wednesday, June 22, 10:00am – 6:00pm | Thursday, June 23, 10:00am – 6:00 pm |
Friday, June 24, 10:00 am – 6:00 pm
Wednesday, June 22, 10:00am – 6:00pm | Thursday, June 23, 10:00am – 6:00 pm |
Friday, June 24, 10:00 am – 6:00 pm
Sponsors, Exhibitors, and Media Partners
Wednesday, June 22, 10:00am - 6:00pm | Thursday, June 23, 10:00am - 6:00 pm |
Friday, June 24, 10:00 am - 6:00 pm
For all sponsorship inquiries in the US, please contact firstname.lastname@example.org.
For all sponsorship inquiries in Korea, please contact email@example.com.
Unity Technologies is shaping a booming global games market and has seen escalating uptake of the Unity engine and its complementary and integrated game promotion, user retention and analytics services. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business. http://unity3d.com/kr
FXGear; We are a developer of cutting-edge computer graphics technologies for use in visual effects production, 3D animation, gaming, and digital content generation applications. http://www.fxgear.net/en/
3D Factory will create a new media world ecosystem through 3D system & contents providing. For more information, please visit http://www.3df.co.kr/
AIXLAB is a professional design studio specializing in VR, Motion Graphics and Interactive Media. For more information, please visit http://aixlab.com/?ckattempt=1
Altair’s corporate culture thrives on seeking out business and technology firsts to radically change the way organizations design products and make decisions. We are focused on the development and broad application of simulation technology to synthesize and optimize designs, processes and decisions for our clients’ improved business performance. http://www.altair.co.kr/Default.aspx
COLOPL NI, Inc. is a San Mateo, California-based mobile games studio that makes fun new experiences for the portable gamer lifestyle, catered to the Western market, In October 2015, COLOPL NI released its very first game, Colopl Rune Story, based on the chart-topping hit in Japan, White Cat Project, rebuilt from the ground up for an international audience. COLOPL NI will soon unveil its 2016 lineup of original IP for players around the world to enjoy anytime and anywhere! http://www.coloplni.com/
Answer; Description Coming Soon. http://www.ianswer.co.kr/
AUTOVILL believes that Space need to deliver meaningful contents by feeling, hearing, seeing the space. AUTOVILL has tried to combine ehxibition & culture with MEchatronic technology. AUTOVILL dreams the future that we will make harmorny between customers' space and Information, Technology, Knowledge, Arts. http://www.autovill.co.kr/
Clicked; For more information, visit http://clicked.co.kr/
DoDaam is a company leading the domestic and overseas defense and commercial industries facing endless challenges, with R&BD and infinite possibilities. http://www.dodaam.com/main/
Forum D&P was established in the year 2008 as a partnership between Ineuf Architects Inc. established in New York in 2000, and architects who had worked in France and Korea. The company has set up branches in Piedmont and Seoul. We are an architectural firm and international design network that has successfully performed various field and scale projects such as urban planning, architecture, interior design and graphics. Through research, strategy development, and decades of experience, Forum D&P has developed its own design language. http://forumdnp.com
In 2009, INDIGO Entertainment started specializing in interactive content based on the CG technology. Since then, we have accumulated manufacturing technology and know-how in special areas such as 3D / 4D animations, Circle-Vision 360°, and projection mapping.Through HMD VR content creation support projects organized by the Ministry of Science, ICT and Future Planning and Korea Radio Promotion Association, we emplaced the Korea’s first permanent VR exhibition ‘Seokguram HMD Travel Experience’ and were well praised by the industry and the public. http://indigoent.com
Interactive Lab is a research laboratory of new interactive ideas. Interactive Lab’s strongest skill is multi-touch technology. We create interactive presentations of products and events, extraordinary games, product configurators and impressive multi-touch stuff. We create new ways of interaction with products you used to pass by. Interactive Lab explores, creates and develops the newest interactive techniques. We share our best advances with our clients & make together projects usually described as “For the first time in Russia…" Technologies that we develop to serve our clients today, used to be a subject of scientific experiments and academic studies only few years ago. Interactive Lab builds finished multi-touch products starting from ideas and design to custom hardware and software. Multitouch is - natural user interface made for interaction with objects using fingers and gestures. Also we develop interactive sales tools, impressive exhibition stands and look-and-feel presentations for iOS. We experiment with augmented reality, mapping projections, incredible machines and much more. For more information, please visit http://www.interactivelab.ru/
Jamong is VR Contents Provider company. Jamong is providing high quality of VR Contents. For more information, please visit http://www.vr-jamong.com/
LGNSYS;For information, please visit http://en.lgnsys.com/
MARBLUS is developing educational contents for childrens. We're providing our service & contents to global such as USA, Sweden, UK etc. We're trying to develop the best platform which is covergedn with IT technology to improve the effect of education and our service & contents quality. http://www.marblus.co/
MOCOMTECH has been established since 1953 and started as a optical company. We provided our optical products to Japanese Companies such as NIKON, OLYMPUS. We're specialized in making Screens with our special technologies. Please visit our website for more information http://mocomscreens.com/
Since it was founded in 2000, Naviworks Co., Ltd. is a specialized company in ICT convergence simulation including virtual training simulations for the public, private and military applications, control and tactical training simulator, disaster safety training systems, entertainment simulators based on the state-of-the-art virtual reality technology and experience, and provides smart controlling services of IoT-based plant, facilities, vehicle / vessel, etc. based on the platform and technology for military and civilian situation control. We at Naviworks Co., Ltd. are committed to create the world’s most innovative products and services in the related field, and will be born again every day as “a Global Smart Company to lead the customer’s soft power” to attain customer satisfaction through our constant technical maturity. http://naviworks.com/
Polariant has a special technology which name is mobile VR motion tracking controller , using the world's first tracking technology that utilizes the characteristics of polarized light. For more information, please visit http://www.polariant.io/
Seesaw; For more information, please visit http://www.seesawvision.com/
TIUMCNC is specialized in ICT, Medical, Helthcare business. We're trying to convergence between ICT, Medical, Helthcare. And We'll lead and crreat the market by this convergence. http://www.tiumcnc.com/
WILTEMS is Korean Representative Manufacture in Optical Instrument, Optical Apparatus and we are also specialized in design Optical System, and Sales. We Will provide the best quality of Optical products and our products will cover every Robotic, Drones and VR/AR Gear. For more information, please visit http://www.wiltems.com/
PR Newswire is the premier global provider of news release distribution and multimedia platforms that enable communication professionals to leverage content to engage with their key audiences. We provide end-to-end solutions to produce, optimize and target content – from rich media to online video to multimedia – and then distribute content and measure results across traditional, digital, mobile and social channels.
Official Newswire Partner
BusinessKorea was founded in 1983 and in the last 32 years has been the link between foreign businessmen and world opinion leaders in the Korean economy with the most reliable medium of the business. The Online Daily News Portal of www.businesskorea.co.kr has done very well in English Business Media, representing Korea in Google news, Daum news, The Wall Street Journal, Factiva and interlocking etc. http://www.businesskorea.co.kr/english
The Korea Business Leaders Alliance is fundamentally different from other business-focused groups in Korea. Some of the things that make us unique include the following principles we live by; the KBLA is committed to a high-quality member body and membership is invitation-only. A high-quality member list means each and every one of our members is a valued contact for other members. It also means there is less noise and off-topic interruptions that lower the quality of member communications. Being choosy with our members allows us to cultivate a strong community feeling of trust, meaningfulness, and long-term value. Membership is limited to 500 members, all of whom are either geographically in Korea or hold managerial responsibility over operations in Korea. http://kbla.info
Virtual Reality Reporter is a media outlet and community for virtual reality, augmented reality. VR storytelling, 360 video and immersive technology! https://virtualrealityreporter.com/
The VR/AR Association (The VRARA) is an international organization designed to foster collaboration between innovative companies and people in the virtual reality and augmented reality ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies. http://www.thevrara.com/
VRBOX; For more information visit http://vrboxkorea.com/.
VRN is the biggest and most specialized media for VR/AR market & industry. For more information visit http://www.vrn.co.kr/.
VRFC is the special community which is composed of VR/AR experts in Korea. VRFC will provide the chance to network and share the VR/AR contents, technology, device, and the trend of VR/AR market, industry. We will keep pursuing construct the best condition & environment for VR/AR industry and market for everyone. http://www.tvcamera.or.kr/
VRTalk; Discussion forum related to everything 'Virtual Reality'. For more information, please visit http://vrtalk.com/
Yoodong; For more information visit http://bbabam.com/