VR Technology Will Shape PC Hardware

Published by , March 27, 2016 1:32 pm

(PCWorld) VR technology depends on the PC and its various chips. VR headsets like the Oculus Rift and the HTC Vive are locked into PCs with 2160×1200 resolution, at 90Hz. That makes achieving 90 frames per second an absolute requirement for VR. That 90fps minimum will ripple through the PC industry, executives say. “It’s going to absolutely influence chip design,” Frank Soqui, the general manager of the enthusiast desktop group at Intel, said in an interview.
“We think that the PC will not be just the center of the ecosystem, but on the leading edge of what people do with VR,” said Kim Pallister, the director of content planning at Intel.

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