(HarvardBusinessReview) Technologies like virtual reality, multi-user environments, and real-time gameplay are immersing gamers in war zones or distant planets today, but will be used by organizations to build a more collaborative workforce tomorrow. Consider the implications for remote workers. A 2012 survey by Siemens Enterprise Communications found high levels of frustration, disconnection, and distraction among members of virtual teams. Virtual reality promises a solution.
Team members will be joining a meeting that exists in virtual space-a conference room rendered in 3-D, complete with chairs, a table, and a whiteboard. Colleagues will see each others’ avatars enter the room and sit around the table. The meeting is an immersive simulation of an in-person meeting, created with the help of motion sensors that track physical movement or gloves equipped to capture hand movements and body language. Audio will be a live feed from each participant. In this scenario, it’s difficult for team members to slip off to do their laundry, or multitask on other projects, because their attention is fully committed to the virtual environment of the meeting.
Tags: Gaming, multi-user environments, Siemens Enterprise Communications, VR