VR Game Developers Learning Rules of a Completely New Medium

Published by , October 24, 2016 10:00 am

(RollingStone)  VR content developers are having to learn the rules of a completely new medium, and unlearn some of the rules they’ve carried over from others. Every new art form goes through an initial awkward phase of trial and error. Layden, the chairman of Sony Interactive Entertainment Worldwide Studios has had a front row seat, watching games being created for (and ported to) the PSVR. “Early on, some of the games will seem kind of like a standard console living room experience, but you’re just doing it in a really immersive fashion,” says Layden. “Eventually, there will be games that will only be fully realized in a virtual reality headset, and won’t translate to the TV screen.” Layden compares the process of figuring out what works and what doesn’t in VR to learning a new language. “We talk about grammar and the syntax a lot,” he says. “We’re starting to create the lexicon of VR to describe these things, because it won’t be the same as the words we use to describe current experiences.”

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