The Business of VR Arcades

Published by , August 7, 2017 11:37 am

(Forbes) VR gaming is predicted to reach $45.09 billion in revenue by 2025 according to Grand View Research, and entrepreneurs are setting up VRcades worldwide. In part, the growth can be attributed to the high cost of entry to VR (around $2000 a system) and the space needed to play it. Plus, even if you own one, you’re unlikely to have two systems, so forget about playing with friends, hence the entrepreneurial interest.
Currently, VR arcades proliferate throughout Asia with an estimated 3,000 venues in China in 2016, according to Vive. They’ve been slower to catch on worldwide, but that’s changing; Calgary has Level 1 VR (opened 2016) there’s VOXEL VRP in Minnesota, and VRcade in Capetown. And Canada’s CTRL V chain has three open venues, and plan to quadruple their expansion this year. Dozens of more companies are opening shop every month.

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