Monetization in VR is Eclectic–Versus Chaotic

Published by , July 25, 2016 5:46 am

(Medium)   Software and hardware players ask the constant question, “How will you make money?”. We’re now starting to see new ways to monetize VR and those ways include brands release marketing videos, studios create VR experiences to accompany traditional media releases, and so on. Hardware companies (HMD’s, Input devices, Cameras and such) are making money by enabling users buy their products, or rent them. 360 video production houses use the same type of monetization model as traditional media companies – commission work.
In the future, with the increased penetration of VR hardware to mainstream consumers, we will begin to see retail applications that enable users to try & buy products such as clothes, gadgets and more.

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