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The Virtual Reality Summit is heading to New York for the first time April 11-12. After its debut along Inside 3D Printing in Santa Clara, VR Summit has broken out to its own show for 2016. Virtual Reality Summit New York will feature two days of conference sessions led by industry experts and demonstrations of the latest virtual reality and augmented reality services.

  • Covering both the current and future markets of VR/AR across the full spectrum of industries and verticals
  • 2 Days of deep perspective, analysis, advice, and forecasting for VR/AR professionals navigating today’s challenges
  • Speakers from Wevr, VRVU, zSpace, Discovr Labs, EnterpriseVR, New Reality Arts, Super Data Research, NanoTecNexus, ZZ3D studio, Datavized and many more.
  • 15+ not-to-be missed sessions, panels, and news-making keynotes on the latest VR investments, applications, tools, devices, and mobile adoption challenges
  • Consult with top international experts on the latest technology advancements, content creation, digital entertainment, and deal flow
  • Agenda tailored to tackle your most critical imperatives by Conference Chair, Sandra Kay Helsel, Ph.D.

Co-located with Rising Media’s industry leading Inside 3D Printing Conference & Exposition and RoboUniverse Conference & Exposition, Virtual Reality Summit will be the disruptive international technology event on the East Coast in 2016 bringing more than 8,000 attendees and visitors together.

EXHIBIT HALL HOURS: APRIL 11, 10:00AM-6:45PM AND APRIL 12, 10:00AM-3:45PM

FRONTIER TECH STARTUP SHOWDOWN

The Frontier Tech Startup Showdown sponsored by Asimov Ventures brings together top startups in 3D Printing, Robotics, and Virtual Reality to crown the winner of a $15,000 Uncapped SAFE courtesy of Asimov Ventures. Past winners have collectively raised over $21 million, with the average winner raising more than $3.5 million in subsequent financing. The competition takes place Tuesday, April 12 from 11:45am to 12:45pm. The competition will feature 8-10 qualified startups featuring a range of technologies and applications. Audience attendance is included with any registration category for Virtual Reality Summit.